email: david@davidclair.com

Profile:

Highly dedicated with natural skill in the areas of graphic, concept & 3D design. Extensive training in fine art with an eye for detailed and intricate work. Proven leadership and management skills with abilities to delegate motivate and inspire others to produce their best efforts. Goal to improve skills currently attained and diversify into related fields while retaining and never compromising quality of work.

Software Skills:

3D Design Graphic Design Web Design Compositing Rendering
Maya Adobe Photoshop HTML5 Adobe After Effects RedShift
Houdini Adobe Illustrator CSS3 Adobe Premier V-Ray
zBrush Adobe Audition Javascript Shake Mental Ray
Substance Painter Deadline

Employment/Client History:

HDD, Vaughan, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2024 - 2025
Projects: Various
Position: Architectural 3D Visualization Specialist
  • 3D Modeling, Texturing and Rendering: Utilizing advanced software like Maya 2025, V-Ray, and SketchUp, to create detailed 3D models and renderings that accurately depict architectural designs.
  • Animation and Virtual Tours: Developing dynamic animations and immersive virtual tours that allow clients to explore spaces in a realistic, interactive manner.
  • Collaboration with Design Teams: Working closely with municipal planning departments, contractors, and project managers to ensure visualizations align with the overall design vision and project objectives.
  • Client Presentations: Crafting compelling visual presentations that help clients visualize the final outcome and make informed decisions.
  • Worked closely with construction management to ensure engineering documents were faithfully recreated in 3D software.
BIG Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2023 - 2023
Projects: Worst Roommate Ever (S2) - Netflix
Position: 3D Supervisor
  • Assigned, supervised and reviewed the work of the Asset & Layout teams ensuring milestones were maintained.
  • Worked closely with the Asset & Layout teams regarding shot-specific updates.
  • Participated in Asset & Layout reviews with the Director and Production team.
  • Developed, managed and maintained timing and production quotas in accordance with the production team.
  • Explained retakes to Layout artists and communicated updates with the production team.
  • Trained and supervised the Asset & Layout teams throughout the length of production.
  • Gave feedback to each artist about their performance.
  • Supported and facilitated the integration of new employees.
Seneca College, North York, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2022 - 2023
Projects: Teaching
Position: Professor of 3D Rigging for Gaming Program
  • Teaching the principles of rigging from basic to intermediate skill levels.
  • Developing custom teaching files for skill-specific learning.
  • Guiding student understanding of the tools and software necessary for successful rigging solutions
  • Generating course content specified towards character, vehicle and prop specific rolls within a gaming environment.
  • Grading and providing feedback on personal and class level performance.
  • Ensuring administrative milestones and deadlines were met for faculty compliant needs.
Soho VFX, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2021 - 2023
Projects: The Boys (S3), Uncharted, Indiana Jones 5, Obi-Wan Kenobi, The Mandalorian (S3), Andor, Moon Knight
Position: Senior 3D Rigger
  • Implementation of animation control rigging systems for complex characters and props using Maya.
  • Work closely with animators to design, create, modify and maintain animation rigs for characters that are clean, efficient and animation friendly.
  • Design user interfaces and controls for characters an facial animation systems (bone and blend shape driven).
  • Maintained and improved current animation pipeline.
  • Troubleshooting and wrangle character rigging issues for artists.
  • Worked closely with Leads & Supervisors to ensure work was being done in an efficient way that aligned with pipeline.
Tangent Animation, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2019 - 2020
Project: Maya and the Three - Netflix
Position: Render Wrangler
  • Provided quality control and troubleshooting for renders on the farm.
  • Controlled AWS render farm and organized multiple simultaneous fleets.
  • Maintained continuous updates and feedback between Artists and IT dept.
9-Story Media/Brown Bag Films, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . 2019
Project: The Magic School Bus Rides Again - Season 3 - Netflix
Position: Senior Modeler & Rigger.
  • Creating high quality 3D models to accompany 2D digital content from approved designs and Leica references, all optimized for Redshift rendering.
  • High precision rigging for all mechanical elements including simulated environmental effects, complex linkage systems and customized animation controls utilizing native scripting tools.
Little Blackstone Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2018 - 2019
Project: Kingdom Builders - Season 1 & 2 - YouTube
Position: Asset Supervisor & Render Wrangler.
  • Provided supervision, quality control and organization of all assets from the Asset Team.
  • Created custom hybrid solutions to client requests across all categories of assets.
  • Generated world-building solutions and complete set-dressing for all interior and exterior sets.
  • Set guidelines and supporting pipeline tools for the optimization of file information and the proliferation of shots.
  • Supervised layout team to ensure shot continuity and implementation of modifications from director.
  • Finalized shots as 'render-ready' by assembling animation, backgrounds, lighting and simulations.
  • Troubleshooting asset and render files as well as implementing or delegating corrections.
  • Composed customized modular particle-driven landscapes for multiple scenarios.
INVIVO Communications, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2016 - 2018
Project: Various Medical & Pharmaceutical animations & simulations
Position: Senior 3D Animator.
  • Creating biological & pharmaceutical animations & simulations with content surrounding new medical devices and drug treatments.
  • Creating and exporting 3D & 2D assets for use in virtual & augmented reality simulations.
  • Creating high quality dynamic simulations of pathogen invasions and cellular degenerations.
  • Modeling from Lo-poly virtual reality content to Hi-poly full animation content.
  • Rigging from full human analogue models to subtle cellular & molecular motions.
  • Texturing and optimizing complete shader networks for multiple biological regions and scales.
  • Generating accurate and specialized render layers for use in initial to final compositing levels.
  • Compositing complete scenes of animation that utilized precompositions, depth of field & other standard layers of composition.
Switch VFX, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2015 - 2016
Project: The Expanse - Season 1 & 2 - Syfy.
Position: 3D Generalist.
  • Designing & Modeling a full Space Station, Space Ships, Satellite & Asteroid Relay.
  • Designing & Rigging various components of space-craft including mechanized linkages, platforms, communication arrays & weaponry.
  • Generating custom fluid particle systems for zero-gravity action sequences.
  • Texturing & Lighting various production assets used for numerous shots.
  • Animation, from mechanized assets in-shot to generating pre-viz simulations for production workflows.
  • Generating & Animating 2D assets for user-interface overlays.
Sheridan College, Oakville, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2013 - 2015
Project: Online Course Development, Graphic Design, Web Development.
Position: 3D Technical Artist.
  • Designing and developing online Galleries and Graphical navigation solutions.
  • Generating online learning tools for a variety of faculties and programs.
  • Researching and developing 3D web applications for Anatomical learning.
  • Working closely with faculty to ensure quality of deliverables and deadlines were met.
TRIXTER Studios Canada, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2013
Project: Greatest Tank Battles, Bonnie Boat & Friends.
Position: Senior 3D Animator.
  • Rigging WW2 Battle Tanks, generating customized MEL Scripts for tank-tread automation and simulated sub-surface density motion.
  • Animating choreographed period tank battles including accurate recoil and strike reactions as well as complicated tank maneuvers over difficult terrain.
  • Modeling, from precisely engineered mechanical components to non-organic story book characters for children.
DWC Inc., Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2013
Project: Assisted Transportation
Position: Marketing Graphical Artist.
  • Researching and Marketing Development for complete brand release and updates for Assisted Transportation company.
  • All graphical elements related to the Logo, Website and ongoing web-marketing requirements.
SPACE DATABASE INC, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2012
Project: Various.
Position: 3D Artist.
  • Creating Architectural animations and Marketing graphics for various clients.
  • From Storyboarding walk-throughs to final animated submissions and framing layout shots for marketing graphics.
DUSKWORKS Studio, New York, USA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2009 - 2011
Project: Various.
Position: Graphic Artist, Website Designer, 3D Artist.
  • Creating Logos and Branding for the company's various clients.
  • Designing Layouts from concept to final submission for client websites.
Intelligent Creatures Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2009
Project: Piranha 3D VFX.
Position: Animator, 3D Tracking.
  • Animating a variety of computer generated piranhas for feature film.
  • 3D Tracking the assigned plates for future animation and compositing with PF Track.
Bitcasters Studio, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2008
Project: Stormhawks Online PC Game.
Position: Animation Supervisor.
  • Modifying existing broadcast quality models by creating a poly-reduction process as well as supervising the creation of original 3D model content by the team.
  • Heading the Character Animation team and involved in the contribution of original animation cycles based on the characterizations of the broadcast show itself.
  • Custom rigging generation for each of the in-game character classes.
GIMMIELOCAL.com, USA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2008
Project: Generation of Logo and Branding for website.
Position: Graphic Artist.
  • Supervising the graphical content and layout of the website site.
  • Designing company logos and branding that reflect the site's planning and future growth.
Red Rover Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2007
Project: Various Broadcast Commercials.
Position: 3D Artist.
  • Creating original model content and cleaning existing geometry for the purpose of broadcast advertising.
CJP Media, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2006
Project: Gamer Girlz.
Position: Animation Supervisor.
  • Supervisor in charge of generating 'filler' animation sequences for the purpose of a cable television production.
  • Leading from concept design to character modeling, environment and props to rigging and character animation.
Robert Waterworth Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2006
Project: CFL animations for CBC.
Position: 3D Artist.
  • Generating concept design, model, rigging and animation for character to be implemented within CFL graphic animations bid.

Educational Development:

Toronto Film School & Centennial College . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2006 - 2007
Project: Education.
Position: Animation Teaching Assistant.
  • Creating work groups and assisting students to produce their best efforts within the time made available for subject submissions.

Master's Degree MA Computer Animation 2021 - 2022
Institute of Art, Design & Technology, Dun Laoghaire, Ireland
Diploma Digital Creature Animation 2020 - 2021
Sheridan College, Oakville, Canada
Certificate HTML & CSS Programing 2011 - 2011
Ryerson University, Toronto, Canada
Certificate 3ds Max Modeling & Design 2011 - 2011
Humber College, Toronto, Canada
Diploma 3D Computer Animation 2004 - 2005
Toronto Film School, Toronto, Canada
Associate Degree Product Design 1996 - 2002
Brunel University, London, England
Foundation Fine Art and Design 1995 - 1996
St. Bede's College, Manchester, England



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