Copyright © 2005 - 2025 David Clair
'The Magic School bus - season 2'
Project: Modeling and Rigging 3D assets to appear along-side 2D animated characters and props. Credit: Modeling & Rigging.
'Kingdon Builders - season 1 & 2'
Project: From creating dynamic particle based landscapes to supervising individual assets for Web-based animated show. Credit: Asset Supervision, Rendering Wrangling, Set Dressing & Layout.
'INVIVO Communications'
Project: Creating complete scenes for both animation and virtual reality simulations in the pharmaceutical and healthcare industry. Credit: Modeling, Texturing, Rigging, Animation, Lighting, Rendering & Compositing.
'The Expanse - season 1 & 2'
Project: Create assets and animate shots for an action drama set within our Solar System, the Syfy channel's largest production. Credit: Rigging, Modeling, Animation, Lighting, Texturing.
'Greatest Tank Battles - season 3'
Project: Create new episodes for third series of "Greatest Tank Battles" including simulated warfare & hardware info segments Credit: Rigging, Modeling, Animation.
'Gamer Girlz - season 1'
Project: Create a series of short animations to highlight segment changes within a televised video game review show. Credit: Character Design, Modeling, Character Animation & Rigging/Binding.
'Storm Hawks MMO'
Project: Develop existing characters from the television show and create an MMO computer game using original theme. Credit: Creating poly-reduction process from original files, Rigging/Binding and Character Animation.
'Dancing Monster'
Project: This is a personal project that I used for testing in Modeling, Rigging/Binding and Character Animation. Credit: These clips were generated in spare time with a focus on Modeling and Character Animation.
'CFL Concept Clips'
Project: Create an animation sequence that can be displayed as a contract bid for the televised CFL. Credit: All viewable elements within the clips except for Texturing and Lighting.
'Game Concept Character'
Project: Develop character from submitted concept artwork through Modeling to Test Animation phase. Credit: Low-poly Modeling, Rigging/Binding and Character Animation.
'Television Concept Character'
Project: Develop character from submitted concept artwork from Modeling to Texturing phase. Credit: Modeling.